Game Design: The Toolkit

Game Design: The Toolkit

My Husband, L, and I have decided to start working on a game together. The adventure began on our way to lunch, where we had to quickly swing into a Dollar Tree and pick up a notebook and pen before heading to Park Lane Tavern. Seated outside, our mugs of cider and our fish and chips before us, we began to discuss what we wanted to put in our game and how we wanted to represent it. This was the start designing our own RPG together. 

We have decided to use FATE Core as our system of choice. It's a pretty easy to grasp the system, it has a great open license for development, and it puts a lot of focus on the roleplay and less on the mechanics. Having RP'd with several members of Evil Hat over the years,  I know it's a quality system made by quality people, and it's going to do what L and I are after.

While we were out we picked up a few things to make our game design toolkit. Honestly, there's nothing fancy here. Sharpies, Index Cards, and wall tack. The idea is to write down categories on the index cards, fill them in with short, bullet-point style phrases, and when a card is full take it and actually start writing something down, using the card

Don't let a lack of free money stop you from your dreams. Stores like the Dollar Tree, and a little creativity (which you should have in spades as a game designer, right?) are all you need. What you see here is less than $10 at Wal-Mart and we could have gotten away for less. 

game design toolkit.jpg

 

Once we got home, I began transferring our lunch notes to index cards. As you can tell, we hit a lot of topics but not much depth. For me, this is fine. I want the world to grow organically, not through some forced method where we have to come up with everything about a single type of creature first. 

design notecards.jpg

Using index cards like this is a bit of romantic nostalgia for us. One of our first 'dates' was sitting in a hotel room using index cards to map out angelic powers to counter those of the demons in White Wolf's Inferno. To this day L still calls it one of his happiest memories.

And now we're off to the races, as they say. Join us on our journey. I'll make updates weekly on where we stand, and when it's all done, you'll be able to help us playtest our product!

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